Play Against Bots Update
2024/08/13
Sylvain
Hi !
This update is focused on bug fixing and responding to player requests made on my discord.
The main novelty is you can now play with bots offline.
I also improved damage awareness, we were too often shot from behind without being aware. I finished implementing remappable controls.
Here is the complete change list:
Bug fixes
- move from spectator list to player list automatically when late joined
- fix player names visibility
- disable jump on projectiles (fix double jump reset when self-shoot on feet) => infinite fly glitch
- projectile vs projectile collision: keep both projectile alive (instead of one of them randomly destroyed)
- projectile vs projectile collision: fix weird coconut flying slowly (activate gravity)
- fix weapon clipping in walls
- patched a hole in arena
- coconut gun: fix reload animation (wait for cooldown end before reload)
Gameplay changes
- coconut gun: reload time 1,5 sec => 2sec (+ the skipped cooldown)
- the trampoline bounce activate the one-shot 1000 damage effect
- arena: added deadly spikes at some places
- add a crown to the game leader (if he has more life than all others)
Minor changes
- hit distance: compute traveled projectile distance instead of length(firing point-hit point)
- added an FX for the one-shot enabled projectiles. (20m+ axe, or trampoline bounced projectiles)
- soundsteps can be heard from further
- added sound effect for barrel & helmet break.
- jump icon: grayed out if cannot jump
- background blur effect on respawn menu
- other minor stuff I forgot