Play Against Bots Update

2024/08/13

Sylvain

Hi !

This update is focused on bug fixing and responding to player requests made on my discord.

The main novelty is you can now play with bots offline.

I also improved damage awareness, we were too often shot from behind without being aware. I finished implementing remappable controls.

Here is the complete change list:

Bug fixes

  • move from spectator list to player list automatically when late joined
  • fix player names visibility
  • disable jump on projectiles (fix double jump reset when self-shoot on feet) => infinite fly glitch
  • projectile vs projectile collision: keep both projectile alive (instead of one of them randomly destroyed)
  • projectile vs projectile collision: fix weird coconut flying slowly (activate gravity)
  • fix weapon clipping in walls
  • patched a hole in arena
  • coconut gun: fix reload animation (wait for cooldown end before reload)

Gameplay changes

  • coconut gun: reload time 1,5 sec => 2sec (+ the skipped cooldown)
  • the trampoline bounce activate the one-shot 1000 damage effect
  • arena: added deadly spikes at some places
  • add a crown to the game leader (if he has more life than all others)

Minor changes

  • hit distance: compute traveled projectile distance instead of length(firing point-hit point)
  • added an FX for the one-shot enabled projectiles. (20m+ axe, or trampoline bounced projectiles)
  • soundsteps can be heard from further
  • added sound effect for barrel & helmet break.
  • jump icon: grayed out if cannot jump
  • background blur effect on respawn menu
  • other minor stuff I forgot